{"id":9030,"date":"2022-06-14T13:01:40","date_gmt":"2022-06-14T10:01:40","guid":{"rendered":"https:\/\/blogit.lab.fi\/labfocus\/?p=9030"},"modified":"2022-06-14T13:04:08","modified_gmt":"2022-06-14T10:04:08","slug":"game-industry-trade-mission-to-south-korea","status":"publish","type":"post","link":"https:\/\/blogit.lab.fi\/labfocus\/en\/game-industry-trade-mission-to-south-korea\/","title":{"rendered":"Game Industry trade mission to South Korea"},"content":{"rendered":"\n<p>LAB University of Applied Sciences is a partner in Interreg Central Baltic project, Baltic Explorers. The aim of the project is to help game companies from Finland, Sweden, Estonia and Latvia reach global markets outside Europe, especially in US and Asian markets.<\/p>\n\n\n\n<p>During the 2022 the project has already executed a trade mission to US. Project partners and 22 game companies participated in the biggest event aimed to game industry professionals, The Game Developers Conference (GDC) and it\u2019s fringe events. GDC 2022 was organized in San Francisco from March 21 through March 25 and had 12&nbsp;000 on-site visitors.&nbsp; Baltic Explorers, with the accompanying companies, were one of the 200+ exhibitors at the GDC Expo. (Informa PLC 2022.)<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"472\" src=\"https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/be_asia-1024x472.png\" alt=\"promotional picture with text Baltic Explorers Goes and after that text three flags: Japan, South Korea and Germany. Picture has futuristic backround. On the sides there are few logos and addres: www.balticexplorers.eu. \" class=\"wp-image-9031\" srcset=\"https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/be_asia-1024x472.png 1024w, https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/be_asia-300x138.png 300w, https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/be_asia-768x354.png 768w, https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/be_asia-570x263.png 570w, https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/be_asia.png 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Image 1. Three next destinations of Baltic Explorers project are: GamesCom K\u00f6ln, BIC Festival in Busan and Tokyo Game Show. (Baltic Explorers 2022)<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Next up ASIA<\/h2>\n\n\n\n<p>During the autumn 2022 Baltic Explorers has the focus on Asia. During August and September, the project will organize two trade missions, one to South Korea and one to Japan. LAB is responsible for organizing the South Korean mission.<\/p>\n\n\n\n<p>But why South Korea? This small country of 51,78 million is not as well-known as Japan but it also has a huge game revenue, at least compared to Finland (The World Bank 2020).&nbsp; In 2021 Game revenue in South Korea (Picture 2) was estimated to be around $8,26 billion (Newzoo 2021). In Finland the same figure was $435 million in 2020 (Elliot 2021).<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"436\" src=\"https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/Untitled-1-copy-1024x436.jpg\" alt=\"table of 5 countries: 1. China: Revenue (USD) 49,25B Players 685,48M. 2. United States: Revenue (USD) 47,32B, Players 191,12M. 3. Japan: Revenue (USD) 21,78B, Players 75,62M. 4. South Korea: Revenue (USD) 8,26B, Players 33,01M.  5. Germany: Revenue (USD) 6,76B, Players 46,12M.\" class=\"wp-image-9033\" srcset=\"https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/Untitled-1-copy-1024x436.jpg 1024w, https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/Untitled-1-copy-300x128.jpg 300w, https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/Untitled-1-copy-768x327.jpg 768w, https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/Untitled-1-copy-570x243.jpg 570w, https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/06\/Untitled-1-copy.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Picture 2. South Korea is the fourth largest country in the world by Game Revenue. (Newzoo 2021)<\/figcaption><\/figure>\n\n\n\n<p><a>South Korea has been promoted as a gateway to China, the biggest game market in the world. Regulation in South Korea is not as strict as in China, where publishing a game without a local publisher is currently impossible and even with a suitable partner, takes minimum of eight months (Allcorrect Group 2021). They both have similar restrictions considering game content, but the process of publishing a game, or testing the viability of a game product, is a bit easier in South Korea. <\/a>The legislation in South Korea is evolving, mostly to ensure the rights of Korean players are met as well as to support local game companies (Niko Partners 2020, 4-5).<\/p>\n\n\n\n<p>Having Korean contacts seems to grow it\u2019s meaning. <a>For example, if foreign game companies don\u2019t have Korean subsidiaries, they need to have at least a Korean representative in case of players\u2019 personal information-related grievances and complaints (Niko Partners 2020, 4). This might seem a bit difficult but not compared to China. Currently getting your game to the Chinese market is impossible without local publisher, as only a Chinese company can get the mandatory registration number (ISBN) for a game. Having a local office or a branch is not enough. Overall, the application process is long and requires multiple steps. (Allcorrect Group 2021.)<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">South Korea supporting the Game Industry<\/h2>\n\n\n\n<p>The South Korean government is very supportive towards the game industry and games as part of culture. The government has directly supported the country\u2019s game industry for the past 20 years and is doing so also in the future. In 2020 a five-year plan was presented to further support and grow the industry. In the future, Korean public-school textbooks will include examples of the positive values of gaming, support towards game schools will increase and a new game culture museum will be opened. (Niko Partners 2020, 2; 6.)<\/p>\n\n\n\n<p>Seoul, capital region (Gyeonggi-do) and Busan are the two main game development hubs in South Korea, along with regional cultural industry centers in almost every major cities. Both Busan and capital region will be covered during the Baltic Explorers trade mission in August-September 2022.<\/p>\n\n\n\n<p class=\"has-background\" style=\"background-color:#b3edfb\">Author   <br><br><strong>Ria Gynther<\/strong> works as a RDI Specialist at the LAB University of Applied Sciences and as a Project Manager in the <a href=\"https:\/\/balticexplorers.eu\/\">Baltic Explorers<\/a> Project.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"67\" src=\"https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/01\/18_2022_Tampere-Game-Hub-Supporting-the-Games-Ecosystem_2.png\" alt=\"\" class=\"wp-image-6892\" srcset=\"https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/01\/18_2022_Tampere-Game-Hub-Supporting-the-Games-Ecosystem_2.png 602w, https:\/\/blogit.lab.fi\/labfocus\/wp-content\/uploads\/sites\/8\/2022\/01\/18_2022_Tampere-Game-Hub-Supporting-the-Games-Ecosystem_2-300x33.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Sources<\/h3>\n\n\n\n<p>Allcorrect Group. 2021. The Chinese Gaming Market. Cited 2 May 2022. Available at <a href=\"https:\/\/allcorrectgames.com\/insights\/mobile-game-market-index\/china\/\">https:\/\/allcorrectgames.com\/insights\/mobile-game-market-index\/china\/<\/a><\/p>\n\n\n\n<p>Baltic Explorers. 2022. Baltic Explorers goes. Facebook. Cited 2 May 2022. Available at <a href=\"https:\/\/scontent-hel3-1.xx.fbcdn.net\/v\/t39.30808-6\/279598837_501818458310337_717511811318496988_n.jpg?_nc_cat=102&amp;ccb=1-7&amp;_nc_sid=730e14&amp;_nc_ohc=D9PN0tu0neYAX-lWkH7&amp;_nc_ht=scontent-hel3-1.xx&amp;oh=00_AT__PNNz8rXN2GoNx_MDxQMRvn99BGDTHQtMYV8GhOGZPg&amp;oe=62ABEFCE\">https:\/\/scontent-hel3-1.xx.fbcdn.net\/v\/t39.30808-6\/279598837_501818458310337_717511811318496988_n.jpg?_nc_cat=102&amp;ccb=1-7&amp;_nc_sid=730e14&amp;_nc_ohc=D9PN0tu0neYAX-lWkH7&amp;_nc_ht=scontent-hel3-1.xx&amp;oh=00_AT__PNNz8rXN2GoNx_MDxQMRvn99BGDTHQtMYV8GhOGZPg&amp;oe=62ABEFCE<\/a><\/p>\n\n\n\n<p>Elliot, R. 2021. Data and Insights on Finland\u2019s Games Market &amp; Its Gamers. Newzoo. Cited 28 Apr 2022. Available at <a href=\"https:\/\/newzoo.com\/insights\/articles\/data-and-insights-on-finlands-games-market-its-gamers\/\">https:\/\/newzoo.com\/insights\/articles\/data-and-insights-on-finlands-games-market-its-gamers\/<\/a> &nbsp;<\/p>\n\n\n\n<p>Informa PLC. 2022. GDC 2022 Welcomed Over 17,000 Attendees to the In-Person and Virtual Event. Cited 28 Apr 2022. Available at <a href=\"https:\/\/gdconf.com\/news\/gdc-2022-welcomed-over-17000-attendees-person-and-virtual-event\">https:\/\/gdconf.com\/news\/gdc-2022-welcomed-over-17000-attendees-person-and-virtual-event<\/a><\/p>\n\n\n\n<p>Newzoo. 2021. &nbsp;Top 10 Countries\/Markets by Game Revenues. Cited 28 Apr 2022. Available at <a href=\"https:\/\/newzoo.com\/insights\/rankings\/top-10-countries-by-game-revenues\/\">https:\/\/newzoo.com\/insights\/rankings\/top-10-countries-by-game-revenues\/<\/a><\/p>\n\n\n\n<p>Niko Partners. 2020. South Korea\u2019s New Regulations on the Games and Esports Industry. Shanghai: Niko Partners. June 2020. &nbsp;Cited 2 May 2022. Available at <a href=\"https:\/\/nikopartners.com\/koreas-new-regulations-on-games-and-esports\/?lang=en-\">https:\/\/nikopartners.com\/koreas-new-regulations-on-games-and-esports\/?lang=en-<\/a><\/p>\n\n\n\n<p>The World Bank. 2020. Korea, Rep. Cited 28 Apr 2022. Available at <a href=\"https:\/\/data.worldbank.org\/country\/korea-rep?view=chart\">https:\/\/data.worldbank.org\/country\/korea-rep?view=chart<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Links<\/h3>\n\n\n\n<p>Link 1. Baltic Explorers. 2020. Project. Cited 14 Jun 2022. Available at <a href=\"https:\/\/balticexplorers.eu\/\">https:\/\/balticexplorers.eu\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>LAB University of Applied Sciences is a partner in Interreg Central Baltic project, Baltic Explorers. The aim of the project is to help game companies from Finland, Sweden, Estonia and Latvia reach global markets outside Europe, especially in US and Asian markets. During the 2022 the project has already executed a trade mission to US. [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":9031,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[756,21],"tags":[616,1211,1215,1209,4020],"class_list":{"0":"post-9030","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-business-design-and-thick-value","8":"category-innovations","9":"tag-article-e1","10":"tag-asia","11":"tag-baltic-explorers","12":"tag-game-industry","13":"tag-new-business","14":"czr-hentry"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Game Industry trade mission to South Korea - LAB Focus<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blogit.lab.fi\/labfocus\/en\/game-industry-trade-mission-to-south-korea\/\" \/>\n<meta property=\"og:locale\" content=\"fi_FI\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Game Industry trade mission to South Korea - LAB Focus\" \/>\n<meta property=\"og:description\" content=\"LAB University of Applied Sciences is a partner in Interreg Central Baltic project, Baltic Explorers. 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